解释下BEGIN_MESSAGE_MAP宏展开后的理解#define BEGIN_MESSAGE_MAP(theClass,baseClass) \\x05const AFX_MSGMAP* theClass::GetMessageMap() const \\x05\x05{ return &theClass::messageMap; } \\x05AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::mess
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解释下BEGIN_MESSAGE_MAP宏展开后的理解#define BEGIN_MESSAGE_MAP(theClass,baseClass) \\x05const AFX_MSGMAP* theClass::GetMessageMap() const \\x05\x05{ return &theClass::messageMap; } \\x05AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::mess
解释下BEGIN_MESSAGE_MAP宏展开后的理解
#define BEGIN_MESSAGE_MAP(theClass,baseClass) \
\x05const AFX_MSGMAP* theClass::GetMessageMap() const \
\x05\x05{ return &theClass::messageMap; } \
\x05AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \
\x05{ &baseClass::messageMap,&theClass::_messageEntries[0] }; \
\x05AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \
\x05{ \
翻译下,
解释下BEGIN_MESSAGE_MAP宏展开后的理解#define BEGIN_MESSAGE_MAP(theClass,baseClass) \\x05const AFX_MSGMAP* theClass::GetMessageMap() const \\x05\x05{ return &theClass::messageMap; } \\x05AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::mess
哎呀,我晓得的话,牛都会爬树了撒