求英语达人:极限运动——直排轮滑的英文介绍
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求英语达人:极限运动——直排轮滑的英文介绍
求英语达人:极限运动——直排轮滑的英文介绍
求英语达人:极限运动——直排轮滑的英文介绍
直排轮滑(Aggressive Inline)简介:
Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.
The game received praise for its wide and interactive environments, comfortable control scheme, and innovative gameplay. At the time, it was considered to be a breakthrough competitor to the Tony Hawk's Pro Skater series. The game generally received good reviews for its style of play, with the average review ratio for the Playstation 2, Xbox and Gamecube, being 85%, with the Game Boy Advance version receiving worse scores than the versions on consoles (mainly because the GBA version had more of a "do these goals, hit this score, reach the finish" system than console).
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speed roller skating 速度轮滑
figure roller skating 花样轮滑
inline roller skate:直排轮滑
recreational/fitness roller skating 休闲轮滑
extreme roller skating极限轮滑
free-style roller skating自由式轮滑
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speed roller skating 速度轮滑
figure roller skating 花样轮滑
inline roller skate:直排轮滑
recreational/fitness roller skating 休闲轮滑
extreme roller skating极限轮滑
free-style roller skating自由式轮滑
buckle:带扣
cuff:原意为手铐、护腕,其实我认为上鞋是不包括cuff和内胆在内的
axle:轮轴、轴杆、穿钉
screw:螺丝、螺孔
self-locking:自锁(很多穿钉都带这个)
profile:截面、剖面、外形、侧面
bearings:轴承
ABEC:美国轴承制造协会(ABMA)下环形轴承工程协会/委员会(英文缩写是ABEC)制定的通
用的轴承标准,轴承内有8个球珠。编号从1到9,编号越高,轴承制造用的精度等级越高。专门的轮滑轴承标准--ILQ标准,轴承内只有6个小球珠的。。有待深究
spacer:套筒
detergent/lubricant:清洗剂、滑润剂
wheel:轮子
PU轮: Poly Urethan,聚氨基甲酸乙酯
diameter:直径(range from 47mm -100mm )
hardness:硬度(range from 74A -100A )
grip:抓地性
endurance:耐久度、耐磨度
rebound:弹性
brake pad:刹车器
aluminum:铝合金
frame:底架
Cone:原意为圆锥,即桩
heel:脚跟
toe:脚尖
IFSA:international freestyle skating association国际自由滑冰协会
braking/stop/slide:刹车
cess slide:平地刹停
acrobatic roller:特技轮滑
aggressive roller:极限轮滑
acrobatic jump:特技跳高
high jump:高台跳高
ramp:U型池
fitness:休闲
FSK:free skating
downhill:高山速降
slalom tricks:花式过桩
freestyle slalom:自由花式过桩
speed slalom:速度花式过桩
date on street, love on skates 街上约会,轮上相爱
刷街:street skate
刷街(大规模):mass group street skate
刷街(通用的缩写):FNS (Friday Night Skate, 虽然不一定是周五才刷,不一定是夜里才刷,但国际上趋向于用FNS 统称“刷街”)
集合地:assembly point / meeting place
出发地:start point
终点:finish point
清点人数:headcount (Take a headcount of participants)
接龙(拉风):serpentine (to try the "serpentine", with a line of skaters holding hands)
安全员(路口负责拦车的工作人员):blocker
刷街工作人员(通称):marshal
跳上(下)人行道:to step on and off pavement
刷街路线:skate route
中间休息点:halftime break 或 rest stops
护具:protective gear
头盔:helmet
护腕(护掌):wrist guards
护膝:knee pads
护肘:elbow pads
反光服:Reflective clothing (刷盟版衫具有此功能)
冲刺:sprint
新刷子:newcomer 或 novice
刷前烧烤聚会:pre-skate barbeque
刷后酒吧小聚:post-skate beer
刷后派对:post-skate party
围观的人群:bystanders
安全第一:Safety is a priority
急救箱:first aid kit
闪光安全灯:blinking lights
领滑者:lead skater 或 lead marshal
断后者:sweep skater 或rear marshal
对讲机:walkie talkie
沙滩机:portable sound system
中等水平轮滑者:intermediate skater
扛沙滩机的人:music manager
环形路线:loopy route
鹅卵石路段:cobble section
平滑路段:smooth section
坡道:ramp
人行过街地道:foot tunnel
刷街中与美女套磁:to chat up girls
保持秩序:keep order
失去平衡:loss of balance
摔倒:fall
慢刷:leisurely pace skating
中速刷:intermediate pace skating/ medium paced skating
刷街时打打闹闹:trick skating
红色路段(慢刷路段) red pace
黄色路段(快刷路段) yellow pace
黑色路段的快刷:Fast black run
非常好的刷街路段:lovely wide smooth tarmac
穿速滑服的刷街者:Lycra-clad racer
警察护卫的刷街:police escort, skating with police escort
万圣节化妆刷街:Free Fancy Dress Halloween Skate
逆风:head wind
顺风:tail wind
侧风(横风):crosswind
跟滑:drafting
热身:warm-up
陆地训练:land-based drills
刷街掉队:dropout
刷班(轮滑上下班):skate commuting
主题刷:themed skate tour
探路:route check (the marshals skate the 'route' on their own to 'check' it before the skate)
非全天候刷子:fair-weather skaters
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中文:Aggressive Inline直排轮滑(国语俗称轮刀Skate Blade)的发展有几百年的历史,1979年Scott Olsen改进了直排轮滑,由此开始了直排轮滑的迅速发展,并出现了各类赛事,成为世界流行的一项运动,并因为其特有的惊险刺激而成为极限运动的一员,与滑板、特技单车一起成为极限运动会的项目。直排轮滑、特技单车、滑板等三项运动俗称B3(都带有B字母,Bike、SkatBoard...
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中文:Aggressive Inline直排轮滑(国语俗称轮刀Skate Blade)的发展有几百年的历史,1979年Scott Olsen改进了直排轮滑,由此开始了直排轮滑的迅速发展,并出现了各类赛事,成为世界流行的一项运动,并因为其特有的惊险刺激而成为极限运动的一员,与滑板、特技单车一起成为极限运动会的项目。直排轮滑、特技单车、滑板等三项运动俗称B3(都带有B字母,Bike、SkatBoard、Skate Blade)项目。
极限运动介绍:
极限直排轮滑是“极限先锋们”将传统直排轮滑玩法推倒另一个高度:擦滑栏杆、跳跃台阶、U池翻腾时出现的。对于它的先辈旱冰轮滑我们一定不会陌生,初学时摔跤的滋味一定还记忆犹新;直排轮滑是由2排4轮的滚轴改为单排4轮而成的,同时轮子变得更窄,接触面更小,鞋子变得更深更结实严密。这一点点的变化却带来了速度、难度、样式等全方面的质变,也为喜欢变化的年轻人提供了运动创新的机会。
目前竞技直排轮滑的主要竞技方式有:
1)街式障碍;
2)U池(半管);
3)碗式;
4)高山速降等。
经过多年的发展,极限轮滑它已是一项全球性的运动,而且选手不断朝低龄化发展。这些促使每次比赛都更加精彩:因为每次比赛都有新的选手加入,而他们每人又带来了一整套全新的非凡动作
英文翻译:
【Aggressive Inline 】 Inline skating (commonly known as round knife Mandarin Skate Blade) the development of several hundred years of history in 1979, Scott Olsen improved vertical roller skating, inline skating Thus began the rapid development and the emergence of various types of events, become a popular a sport in the world, and because of its unique thrill of extreme sports to become a member, and skateboarding, stunt bike with a limit of Games items. Inline skating, stunt bike, skateboards, etc. 3 movement known as B3 (both with B alphabet, Bike, SkatBoard, Skate Blade) project.
Extreme Sports Description:
Inline skating is the ultimate "extreme pioneers who" will tear down the traditional vertical skating games are played another high: rub slippery railing, jumping steps, U pool that occurs when somersault. Roller skating for its predecessors, we will not unfamiliar with the taste of wrestling when beginners must also remember; Vertical roller 4 by the two rows of rollers made into single-row four, while the wheel has become narrower, smaller contact surface, shoes have become deeper and more solid tight. This has brought little change in speed, difficulty, style and so on all aspects of qualitative change, but also for young people like to change the movement opportunities for innovation.
Competitive Inline Skating is currently the principal competitive methods are:
1) Street-style barriers;
2) U pool (half-pipe);
3) The bowl-type;
4) downhill and so on.
After years of development, extreme skating it is a global movement, and the players continue to develop towards a younger age. These have prompted each race is more exciting: because each race has a new player has entered, but each of them brings a new set of extraordinary moves
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