关于战斗机的英语文章、

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关于战斗机的英语文章、关于战斗机的英语文章、关于战斗机的英语文章、TheTIEfighterdesignwasfirstestablishedinaconceptmodelbyColinCantwel

关于战斗机的英语文章、
关于战斗机的英语文章、

关于战斗机的英语文章、
The TIE fighter design was first established in a concept model by Colin Cantwell. The simplified model defined the TIE's most distinctive features -- its ball cockpit and twin hexagonal wings. Subsequent sketches built up the TIE's form. Limitations in visual effects technology at the time dictated that Cantwell's blue color scheme be replaced with a more bluescreen-friendly gray. As the classic trilogy progressed, the TIEs regained a bit of their blue hue, although use of that color was fairly muted.
TIE战斗机的设计初建于科林·坎特韦尔的概念模型.这个简化模型定下了TIE最为与众不同的特点——球形驾驶舱和一对六边型机翼.随后的草图确立了它的外型.当时视觉特效技术的限制迫使坎特韦尔的蓝色方案被更适合蓝幕技术的灰色所取代.随着经典三部曲的发展,TIE恢复了一点蓝色调,但这种颜色几乎察觉不到.

The distinctive scream of a TIE fighter's engines came from sound designer Ben Burtt mixing the sound of cars streaking by on a rain-slicked highway and the trumpeting cry of an elephant.
声音设计师本·伯特将汽车在天雨路滑的高速公路上飞驰而过的声音与大象的叫声混合在一起,创造出与众不同的TIE战斗机引擎啸叫声.

Although literature attests that TIEs lack such pilot-friendly features as ejection seats, LucasArts' popular TIE fighter simulator game of 1995 showed that at least some Imperial units retrofitted the life saving devices into the craft. After all, it wouldn't do to have players die after every botched mission.
虽然图书资料证明TIE缺少像弹射椅这样的飞行员友好设备,但1995年卢卡斯艺界的热门TIE战斗机模拟游戏表明至少某些帝国部队为这种飞船安装了救生设备.毕竟,让玩家每次在任务失败后都死掉不太好.