我进去使命召唤后就自动退出了,然后就出现了这个.Vertex shader version is 3.0Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fulls
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我进去使命召唤后就自动退出了,然后就出现了这个.Vertex shader version is 3.0Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fulls
我进去使命召唤后就自动退出了,然后就出现了这个.
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory:0 msec.Using sum:0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Error during initialization:
Couldn't create a 1024 x 2048 render target surface:Wrong texture format
是使命召唤6
我进去使命召唤后就自动退出了,然后就出现了这个.Vertex shader version is 3.0Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fulls
被配置贴出来
应该是显卡没有达到要求