英语翻译Abstract It has become increasingly difficult to drive a modern high- performance graphics accelerator at full speed with a serial imme- diate-mode graphics interface.To resolve this problem,retained- mode constructs have been integrated
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英语翻译Abstract It has become increasingly difficult to drive a modern high- performance graphics accelerator at full speed with a serial imme- diate-mode graphics interface.To resolve this problem,retained- mode constructs have been integrated
英语翻译
Abstract
It has become increasingly difficult to drive a modern high- performance graphics accelerator at full speed with a serial imme- diate-mode graphics interface.To resolve this problem,retained- mode constructs have been integrated into graphics interfaces.While retained-mode constructs provide a good solution in many cases,at times they provide an undesirable interface model for the application programmer,and in some cases they do not solve the performance problem.In order to resolve some of these cases,we present a parallel graphics interface that may be used in conjunc- tion with the existing API as a new paradigm for high- performance graphics applications.
The parallel API extends existing ideas found in OpenGL and X11 that allow multiple graphics contexts to simultaneously draw into the same image.Through the introduction of synchronization primitives,the parallel API allows parallel traversal of an explic- itly ordered scene.We give code examples which demonstrate how the API can be used to expose parallelism while retaining many of the desirable features of serial immediate-mode pro- gramming.The viability of the API is demonstrated by the per- formance of our implementation which achieves scalable per- formance on a 24 processor system.
英语翻译Abstract It has become increasingly difficult to drive a modern high- performance graphics accelerator at full speed with a serial imme- diate-mode graphics interface.To resolve this problem,retained- mode constructs have been integrated
抽象
它已成为越来越难以带动一个现代高性能图形加速器全速与串行立即拒不接受对其模式的图形界面.要解决这个问题,保留模式的构造已经被集成到图形界面.虽然保留模式的构造提供了一个很好的解决方案在很多情况下,有时,他们提供了一个不期望的接口为应用编程模型,并且在某些情况下,它们不解决了性能问题.为了解决一些情况下,我们提出了一个并行的图形界面,可用于结膜,tion与现有的API作为一个新的高性能图形应用范式.
并行API在OpenGL和X11允许多个图形上下文同时绘制成相同的图像发现扩展了现有的想法.通过引进同步原语,并行API允许并行遍历一个显式地有序的场景.我们给的代码示例演示了API ,可用于即时模式的串行亲编程的理想特性,同时保留了许多揭露并行.我们执行24处理器系统上实现可扩展的性能性能的API论证的可行性.